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- /**********************************************************************\
-
- File: Mr. Do outdone fade reversed.c
-
- Purpose: Graphic effect to fade main window to solid pattern.
- See comments below for more description.
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program in a file named "GNU General Public License".
- If not, write to the Free Software Foundation, 675 Mass Ave,
- Cambridge, MA 02139, USA.
-
- \**********************************************************************/
-
- #include "timing.h"
-
- #define BoxSize 2
- #define CorrectTime 3
- #define theWindowHeight (boundsRect.bottom-boundsRect.top)
- #define theWindowWidth (boundsRect.right-boundsRect.left)
-
- pascal short MrDoOutdoneFadeReversed(Rect boundsRect, Pattern *thePattern);
-
- /* 25 regions on screen, in a 5 x 5 grid. Regions alternate as to whether they
- scroll up or down. */
-
- pascal short MrDoOutdoneFadeReversed(Rect boundsRect, Pattern *thePattern)
- {
- int x, y;
- int vgap,hgap;
- Rect dest;
- Rect bounds[25];
-
- vgap=theWindowHeight/5;
- hgap=theWindowWidth/5;
-
- for (x=0; x<25; x++)
- {
- switch (x)
- {
- case 0:
- case 1:
- case 2:
- case 3:
- case 4:
- bounds[x].top=0;
- break;
- case 15:
- case 16:
- case 17:
- case 18:
- case 5:
- bounds[x].top=vgap;
- break;
- case 14:
- case 23:
- case 24:
- case 19:
- case 6:
- bounds[x].top=vgap*2;
- break;
- case 13:
- case 22:
- case 21:
- case 20:
- case 7:
- bounds[x].top=vgap*3;
- break;
- case 12:
- case 11:
- case 10:
- case 9:
- case 8:
- bounds[x].top=vgap*4;
- break;
- }
- switch (x)
- {
- case 0:
- case 15:
- case 14:
- case 13:
- case 12:
- bounds[x].left=0;
- break;
- case 1:
- case 16:
- case 23:
- case 22:
- case 11:
- bounds[x].left=hgap;
- break;
- case 2:
- case 17:
- case 24:
- case 21:
- case 10:
- bounds[x].left=hgap*2;
- break;
- case 3:
- case 18:
- case 19:
- case 20:
- case 9:
- bounds[x].left=hgap*3;
- break;
- case 4:
- case 5:
- case 6:
- case 7:
- case 8:
- bounds[x].left=hgap*4;
- break;
- }
- bounds[x].bottom=bounds[x].top+vgap;
- bounds[x].right=bounds[x].left+hgap;
- OffsetRect(&(bounds[x]), boundsRect.left, boundsRect.top);
- }
-
- for (x=BoxSize; x<vgap; x+=BoxSize)
- {
- StartTiming();
- for (y=0; y<25; y++)
- {
- if (!(y%2)) /* these scroll up */
- {
- dest=bounds[y];
- dest.top=dest.bottom-BoxSize;
-
- ScrollTheRect(&bounds[y], 0, -BoxSize, 0L);
- FillRect(&dest, *thePattern);
- }
- else /* these scroll down */
- {
- dest=bounds[y];
- dest.bottom=dest.top+BoxSize;
-
- ScrollTheRect(&bounds[y], 0, BoxSize, 0L);
- FillRect(&dest, *thePattern);
- }
- }
- TimeCorrection(CorrectTime);
- }
-
- FillRect(&boundsRect, *thePattern); /* in case we missed any bits */
-
- return 0;
- }
-